Indy 800 by Kee Games, 8 way competition with fully color graphics, exciting sound effects, realistic controls add up to a lot of fun. A special optional remote starter button could be used to start a race by a amusement operator who held competitions. Spectators could watch the excite through overhead mirrors looking down onto the playfield, this was a monster of a game taking up 16 square feet and a real crowd pleaser.
Sept. 25, 1975Ahhhh,
the good-old days when you could base a game on a movie and not have pay
for the rights to it. Atari had Shark Jaws, someone else had
Killer Shark and there were probably a few more variations on the theme.
Atari advertised it as "exciting underwater video terror . . . Gulp!"
April 13, 1976
The ultimate in Pong, Breakout was designed by "this non-degreed engineer, but sharp kid from Palo Alto, "explains Steve Bristow, "named Steve Jobs. "(Do you know him? He's only the iCEO of Apple Computer.) Jobs had an unusual working arrangement with Atari at the time. Bushnell would describe a game and specify a certain number of integrated circuits (ICs) he wanted jobs to use. For every IC he saved he received a $1OO bonus. Jobs turned out a very compact prototype of what turned into Breakout. "I think he brought it down from 80 to 30 ICs, " says Bristow. "It wasn't common but that's how that one happened. " In truth it was Job's friend Steve Wozniak who designed Breakout, not Jobs. However jobs received a $5,000 bonus and told Wozniak it was only $700 and gave Steve Wozniak his "50%" ... $350. Years later this truth would come out and it would add to the already increasing friction between the two which eventually lead to Steve Wozniak quitting Apple. Meanwhile at Atari, the Breakout design was ingenious, however no one could figure it out so production could not begin, so it had to be redesigned all over again by someone else.
Move over Evil Knevil, here come the digital daredevils!!! Stunt Cycle let the player use a real motorcycle handlebar equipped with throttle for hair raising on-screen jumps off of ramps, over buses even pull wheelies. This was a great game and Atari turned it into a stand alone home console as well as an unreleased version of Stunt Cycle for the Atari VCS 2600.
Amazing!!! A computer takes your photo and in 90 seconds prints out a 14" X 11" sheet of computer graphics which looks just like you!!! (Well.... sorta) This behemoth weighing in at 950lbs could be used in shopping centers, malls, amusement parks or special events to add that special high-tech twist to getting your photo taken.
Horse racing video game style!!! With lighted control buttons that matched your players horse up to 4 people could race against one another. Add to this, realistic sound effects like hoof beating, galloping and crowds cheering all made up for a unique and very entertaining change in coin-op video game play.
Atari's only projector game ever, F-I was a first for Atari in another more interesting respect: It was licensed through Namco (Galaxian, Pac-Man, Dig Dug) in Japan. Although unique in its concept and design, F-1 didn't fair as well as hoped, but it is still another one of Atari's long line of racing games.
Up to 4 player action. Look down into the streets of gangster land as you race and shoot at your opponents. Beer trucks provide cover from "da coppers!" to make your escape or make a hit. 4 Settings, up to 3 minutes of play per quarter. Its a deal you can't refuse!